Home > theorywatch > How to write an adventure game

How to write an adventure game

Although I never did find out exactly what went on in Thom Gillespie’s alternative games workshop “The-Library-Knowledge-Kills” at LITA in Denver this fall (why did nobody blog about that? was everybody sworn to secrecy? the idea sounded absolutely fascinating!), it looks like I’m getting a second chance at achieving gamasutra anyway. Just in time for KM/LIS 5553: How to Write an Adventure Game. I think I may call mine “Google Underground.” Heh.

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