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Posts Tagged ‘games’

The McGonigalization of society

March 1, 2010 Leave a comment

Sociologist George Ritzer wrote a classic book, The McDonaldization of Society, which deals with how modern rationalization and commercialization has penetrated almost every institution, even into those such as churches and universities that were once thought exempt. I am thinking, however, that finally there is starting to be a turn towards what I’ll call “McGonigalization” (after Jane McGonigal, the game designer involved in such socially-constructive “serious” massive multi-player online games as World Without Oil and SuperStruct. Her motto is “Reality is broken. Game designers can fix it,” which, while perhaps a little arrogant as a sound bite, at least has substantially more meaning to it than, say, “I’m lovin’ it.”

If everyone in tomorrow’s society is going to be a gamer anyway, it might as well involve these types of games rather than Grand Theft Auto IV or Left Behind….

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Akinator

December 29, 2009 Leave a comment

We talked quite a bit about the importance of “learning games” in LIS 5433, and here’s one that I wish I’d found to share during the semester: Akinator. What was especially impressive to me was not only its ability to eventually “guess” the character I had in mind (Jane Austen’s Emma Woodhouse), but how good and close even its wrong guesses were: first, Austen’s Elizabeth Bennet from Pride and Prejudice and then, Anne Elliott from Persuasion.)

I’d love to see the algorithm this must be using for “learning by doing.” Players can enter unguessed characters into its database, which must help it “learn” for next time, so, the more people play, the smarter Akinator gets!

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PMOG

February 20, 2008 Leave a comment

What I find interesting about this concept of passively multiplayer online games is, of course, that it “names and claims” something that already exists, albeit in a different attention space. For instance…. the global economy?

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How to write an adventure game

November 20, 2007 Leave a comment

Although I never did find out exactly what went on in Thom Gillespie’s alternative games workshop “The-Library-Knowledge-Kills” at LITA in Denver this fall (why did nobody blog about that? was everybody sworn to secrecy? the idea sounded absolutely fascinating!), it looks like I’m getting a second chance at achieving gamasutra anyway. Just in time for KM/LIS 5553: How to Write an Adventure Game. I think I may call mine “Google Underground.” Heh.

World without Oil

July 10, 2007 Leave a comment

Grand Theft Library

June 20, 2007 Leave a comment

Thom Gillespie (Indiana-Bloomington) is doing a pre-conference program at the LITA National Forum in Denver this October, which apparently involves a game for session participants called “the-library-knowledge-kills.” Don’t know anything more about it than the provocative title, but if it’s anything like the exercises he does with his game design students using examples like “Grand Theft Auto,” it’s bound to be an amazing experience. Gee is one thing (and a very good thing!), but Gillespie is something else, even though I myself am far more comfortable with Squeakland than with Liberty City….

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